My role was as a generalist programmer working in Unity 3D using C#.
I worked directly under the lead programmer until pre-release QA where the main responsiblity for programming was handed over to me.
I maintaned and expanded existing systems as well as implementing new features that were requested by the designers.
Gameplay systems for the player and AI, Peer-to-Peer networking using Photon PUN, achievements, spatial UI and more.